Teleport to the house and run south into RuneScape
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Zulrah is famed for consistently good drops and high gold each hour rates and convenience of being solo-only experience. It demands from player a lot of preparations but don't let this discourage you from attempting, it's worth the effort. It is immune to melee strikes so instead of top Melee skill you may need 80 or better Ranged skill level, at least 70 Defence skill level, 80 in Magic and Hitpoints abilities and 45 or more Prayer ability level.
Get yourself Magic and Ranged armour and weapon collections (ie Armadyl armour, Mystic robes, Toxic blowpipe and Trident of the swamp), casting runes, food (we urge shark and monkfish), combo food for gaming tick rate purposes, anti-venom, which range, prayer and magical potions (such as the last one alternatively imbued heart), ring of recoils, some type of teleportation such as Home Tablet and last but certainly not least runes for Vengeance spell. In order to unlock the battle you are going to need to achieve Port Tyras in Regicide questline. Once that's been done you'll have to provide yourself as a sacrifice to High Priestess Zul Harcinqa, after that you're good to go and try your luck using serpent god.
For your Fire Battlestaff (Red one), then You'll Need Staff of Fire and Anti-Dragon Shield. Runes required are Cosmic, Law, and Dust. On top of that, Rune Pouch may prove invaluable. Teleport to the house and run south into the dungeon. From there, visit Fire Obelisk and Teleport into Camelot to reach the bank. There you may combine your items into Battlestaves.
SMITHING. Completing a variety of quests that reward Smithing experience like The Knight's Sword, The Giant Dwarf, Elemental Workshop (2 and 1 ), Heroes Quest, and Pirate Pete subquest for Recipe for Disaster will give you enough experience to reach level 37 in Smithing without leveling by yourself. Iron Bars required for Knight's Sword quest are located on the floor at level 18 Wilderness west of the Graveyard of Shadows. However, if you're playing on Hardcore or Ultimate Ironman, better create them yourself. The Wilderness is the PvP zone, and you can get attacked by others.
Training Smithing at reduced levels could be time-consuming. It is ideal to acquire high enough magic level beforehand to cast Superheat thing spell. It's possible to start leveling by mining iron in South-East Ardougne and superheating it in to pubs.
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